Usage
Here we will be talking about how to use the interface of the QalibContext
Basic Usage
This is a simple XML file that contains a barebones embed
<discord>
<message key="test_key">
<embed>
<title>Hello World</title>
<colour>cyan</colour>
<fields>
<field>
<name>Field 1</name>
<value>The first field is mandatory</value>
</field>
</fields>
</embed>
</message>
</discord>
Lets dissect this, piece by piece. First off, we have the <discord>
tag which is the container (ElementTree) for all
the <message>
and <menu>
elements. We can have a variable number of <message>
and <menu>
elements and
they are uniquely identified by their key
attribute such as <message key="test_key">
or <menu key="test_key2">
, which is used to identify this embed, in this case test_key
uniquely identifies the
message, and test_key2
uniquely identifies the menu.
In the menu element, we have <message>
tags which uniquely identify the messages that are associated with the menu.
The <message>
tag has a key
attribute which is used to identify the message, and various tags. You can use the
<embed>
tag to create a custom embed that is attached to the message as seen above.
There are other tags that allow you to control how the message is used, such as the <tts>true</tts>
tag which is
a boolean value that determines whether the message is sent as text-to-speech or not, and the
<delete_after>15.0</delete_after>
tag which is a float value that deletes the message after the specified number
of seconds. The full list can be seen here
Components of Embed Tag
We then use the the components of the embed tag, so the 3 mandatory elements of an embed that is required to render it
is the <title>
, <colour>
/<color>
, and at least one <field>
in the <fields>
container, which contain
a <name>
, and a <value>
.
Using more of the attributes that can associated with an embed
Each embed can be extended to leverage more the things that an embed can offer such as:
- Description
- Type
- Timestamp (with format attribute defaulting to "%Y-%m-%d %H:%M:%S.%f")
- Url
- Footer
- Text
- Icon
- Thumbnail
- Image
- Author
- Name
- Icon
- Url
You can view how to write them in different file formats, such as xml and json
So an example of fully using all the features an embed could offer is as such:
<discord>
<message key="test_key">
<embed>
<title>Test</title>
<description>Test Description</description>
<type>rich</type>
<colour>magenta</colour>
<timestamp format="%d-%m%-Y">22-04-2023</timestamp>
<url>https://www.discord.com</url>
<fields>
<field>
<name>Test Field</name>
<text>Test Text</text>
</field>
</fields>
<footer>
<text>Test Footer</text>
<icon>https://cdn.discordapp.com/embed/avatars/0.png</icon>
</footer>
<thumbnail>https://cdn.discordapp.com/embed/avatars/0.png</thumbnail>
<image>https://cdn.discordapp.com/embed/avatars/0.png</image>
<author>
<name>Test Author</name>
<icon>https://cdn.discordapp.com/embed/avatars/0.png</icon>
<url>https://discordapp.com</url>
</author>
</embed>
</message>
</discord>
Rendering Values
You can choose your TemplateEngine
. The ones that are currently defined is Formatter
which uses python's format
method, and the Jinja2
template engine, which is an adapter over Jinja2. The TemplateEngine
is used in the form of a Dependency Injection into the Renderer
instance via its constructor. The Renderer
templates and deserializes the files into a Display
. The Renderer
instance is injected into the QalibContext
which extends the discord.ext.commands.Context
.
You can use the qalib_context
decorator over a bot.command
so that it overrides
the discord.ext.commands.Context
with its subclass QalibContext
.
<discord>
<message key="bank">
<embed>
<title>Balance {player.name}</title>
<colour>cyan</colour>
<fields>
<field>
<name>{player.bank_name}</name>
<value>Has 💵{player.funds} EGP in the bank</value>
</field>
</fields>
</embed>
</message>
</discord>
QalibContext
so if we have this sample file called player.xml
that is in the templates/
directory:
<discord>
<message key="army">
<embed>
<title>Army of {player.name}</title>
<colour>cyan</colour>
<fields>
<field>
<name>{player.army_name}</name>
<value>Has 💂{player.soldiers} defending the nation</value>
</field>
</fields>
</embed>
</message>
<message key="bank">
<embed>
<title>Hello {player.name}</title>
<colour>cyan</colour>
<fields>
<field>
<name>{player.bank_name}</name>
<value>Has 💵{player.funds} EGP in the bank</value>
</field>
</fields>
</embed>
</message>
</discord>
the Renderer
class uses it to render the template, and form a message that can be sent using the QalibContext
instance.
from dataclasses import dataclass
from typing import Literal
import discord
from discord.ext import commands
import qalib
from qalib.template_engines.formatter import Formatter
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
Messages = Literal["army", "bank"]
@dataclass
class Player:
name: str
bank: str
funds: float
army_name: str
soldiers: int
def fetch_player(name: str) -> Player:
...
@bot.command()
@qalib.qalib_context(Formatter(), "templates/player.xml")
async def test(ctx: qalib.QalibContext[Messages], name: str):
await ctx.rendered_send("army", keywords={
"player": fetch_player(name)
})
QalibInteraction
There is also a QalibInteraction
, so that it extends the discord.Interaction
instance. Using the same .xml
file as the previous section we are able to use the QalibInteraction
with a slash command as such:
from dataclasses import dataclass
from typing import Literal
import discord
from discord.ext import commands
import qalib
from qalib.template_engines.formatter import Formatter
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
Messages = Literal["army", "bank"]
@dataclass
class Player:
name: str
bank: str
funds: float
army_name: str
soldiers: int
def fetch_player(name: str) -> Player:
...
@bot.tree.command(name="test")
@discord.app_commands.describe(player_name="What is the name of the player?")
@qalib.qalib_interaction(Formatter(), "templates/player.xml")
async def test(interaction: qalib.QalibInteraction[Messages], player_name: str):
await interaction.rendered_send("army", keywords={
"player": fetch_player(player_name)
})
@bot.event
async def on_ready():
await bot.tree.sync()
Modals
QalibInteractions
are also able to render Modals from their documents using
the .render(key, callables, keywords, events)
method. With the events allowing you to respond to user actions
ModalEvents.ON_TIMEOUT
: when the view times out.
import qalib.translators.json.components
import qalib.translators.json
async def on_timeout(view: qalib.translators.json.components.Modal) -> None:
...
ModalEvents.ON_CHECK
: when the view is being interacted with, have a check to return a bool to call any callbacks
import qalib.translators.json.components
import qalib.translators.json
async def check(view: qalib.translators.json.components.Modal, interaction: discord.Interaction) -> bool:
...
ModalEvents.ON_ERROR
: when the view throws out an exception, this event is called
import qalib.translators.json.components
import qalib.translators.json
async def error_handling(
view: qalib.translators.json.components.Modal,
interaction: discord.Interaction,
error: Exception
) -> None:
...
ModalEvents.ON_SUBMIT
: when the modal is submitted this event is called
import qalib.translators.json.components
import qalib.translators.json
async def submit(view: qalib.translators.json.components.Modal, interaction: discord.Interaction) -> None:
...
You can also attach the callables to the button using the dictionary in the callables keyword in the .rendered_send
method, and the dictionary in the events keywords
<discord>
<modal key="modal1" title="Questionnaire">
<timeout/>
<components>
<text_input>
<label>What is your name?</label>
<placeholder>Enter your name</placeholder>
<style>long</style>
</text_input>
<text_input>
<label>What is your age?</label>
<placeholder>Enter your age</placeholder>
<style>long</style>
</text_input>
</components>
</modal>
</discord>
from typing import Literal
import discord
from discord.ext import commands
import qalib
from qalib.template_engines.formatter import Formatter
from qalib.translators.modal import ModalEvents
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
Messages = Literal["welcome"]
@bot.command()
@qalib.qalib_context(Formatter(), "templates/button.xml")
async def greet(ctx: qalib.QalibContext[Messages]):
async def on_submit(view: discord.ui.View, interaction: discord.Interaction):
...
await ctx.rendered_send("modal1", events={ModalEvents.ON_SUBMIT: on_submit})
Using Views
We also support the rendering of views, and the different UI Components for each embed.
<discord>
<message key="welcome">
<embed>
<title>Greet</title>
<colour>cyan</colour>
<fields>
<field>
<name>Hello!</name>
<value>Welcome!</value>
</field>
</fields>
<view>
<components>
<button key="greet">
<label>Click Me!</label>
<style>success</style>
</button>
</components>
</view>
</embed>
</message>
</discord>
This is stored as templates/button.xml
There are other components that can be rendered, and is shown in the XML View Section
You can hook into the events of the components by passing a dictionary of events to the .rendered_send
method,
there are multiple events that can be triggered,
Views:
ViewEvents.ON_TIMEOUT
: when the view times out.
import qalib.translators.json.components
import qalib.translators.json
async def on_timeout(view: qalib.translators.json.components.View) -> None:
...
ViewEvents.ON_CHECK
: when the view is being interacted with, have a check to return a bool to call any callbacks
import qalib.translators.json.components
import qalib.translators.json
async def check(view: qalib.translators.json.components.View, interaction: discord.Interaction) -> bool:
...
ViewEvents.ON_ERROR
: when the view throws out an exception, this event is called
import qalib.translators.json.components
import qalib.translators.json
async def error_handling(
view: qalib.translators.json.components.View,
interaction: discord.Interaction,
error: Exception,
item: discord.ui.Item
) -> None:
...
You can also attach the callables to the button using the dictionary in the callables keyword in the .rendered_send
method, and the dictionary in the events keywords
from typing import Literal
import discord
from discord.ext import commands
import qalib
from qalib.template_engines.formatter import Formatter
from qalib.translators.view import ViewEvents
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
Messages = Literal["welcome"]
async def acknowledged(interaction: discord.Interaction):
await interaction.response.send_message("Acknowledged", ephemeral=True)
@bot.command()
@qalib.qalib_context(Formatter(), "templates/button.xml")
async def greet(ctx: qalib.QalibContext[Messages]):
async def on_check(view: discord.ui.View, interaction: discord.Interaction):
return interaction.user.id == ctx.message.author.id
await ctx.rendered_send("welcome", callables={"greet": acknowledged}, events={ViewEvents.ON_CHECK: on_check})
Menus
There is also in-built menus, that you can make easily. You just have to define the embeds in a <menu>
tag, with a
unique key
attribute, and you can use that to make a sequential menu (order appears as defined).
<discord>
<menu key="menu1">
<pages>
<message key="1">
<embed>
<title>Page 1</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the first page</name>
<value>Lorem ipsum dolor sit amet, consectetur.</value>
</field>
</fields>
</embed>
</message>
<message key="2">
<embed>
<title>Page 2</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the second page</name>
<value>tempor incididunt ut labore et dolore magna.</value>
</field>
</fields>
</embed>
</message>
<message key="3">
<embed>
<title>Page 3</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the third page</name>
<value>Eu non diam phasellus vestibulum lorem sed.</value>
</field>
</fields>
</embed>
</message>
</pages>
</menu>
</discord>
To render the menu you have to use .rendered_send() method with the key as the first argument, and that will render the menu.
You can also add a MenuEvents.ON_CHANGE
hook, such that everytime the page changes, the callback is run.
an example of a menu being rendered can be seen here:
from typing import Literal
import discord
from discord.ext import commands
import qalib
from qalib.template_engines.formatter import Formatter
from qalib.translators.menu import Menu, MenuEvents
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
Messages = Literal["menu1"]
@bot.command()
@qalib.qalib_context(Formatter(), "templates/player.xml")
async def test(ctx: qalib.QalibContext[Messages]):
async def on_change(menu: Menu):
print(menu.index)
await ctx.rendered_send("menu1", events={MenuEvents.ON_CHANGE: on_change})
or you can manually define it as so:
from typing import Literal
import discord
from discord.ext import commands
import qalib
from qalib.template_engines.formatter import Formatter
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
Messages = Literal["menu1"]
@bot.command()
async def test(ctx):
context: qalib.QalibContext[Messages] = qalib.QalibContext(ctx, qalib.Renderer(Formatter(), "templates/player.xml"))
await context.rendered_send("menu1")
All Message Options
you can read about all the options here
- embed
<embed>
<title>Page 1</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the first page</name>
<value>Lorem ipsum dolor sit amet, consectetur.</value>
</field>
</fields>
</embed>
- embeds
<embeds>
<embed>
<title>Page 1</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the first page</name>
<value>Lorem ipsum dolor sit amet, consectetur.</value>
</field>
</fields>
</embed>
<embed>
<title>Page 2</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the second page</name>
<value>tempor incididunt ut labore et dolore magna.</value>
</field>
</fields>
</embed>
</embeds>
- content
- tts
- nonce
- delete_after
- suppress_embeds
- file
<file>
<filename>tests/routes/complete_messages.xml</filename>
<description>Test 1</description>
<spoilers>False</spoilers>
</file>
- files
<files>
<file>
<filename>tests/routes/complete_messages.xml</filename>
<description>Test 1</description>
<spoilers>False</spoilers>
</file>
<file>
<filename>tests/routes/full_embeds.xml</filename>
<description>Test 2</description>
<spoilers>False</spoilers>
</file>
</files>
- allowed_mentions
<allowed_mentions>
<everyone mention="false"/>
<users>
<user>
123456789012345678
</user>
</users>
<roles>
<role>
123456789012345678
</role>
</roles>
</allowed_mentions>
- reference
<reference>
<message_id>3445347859384389</message_id>
<channel_id>234234324324</channel_id>
</reference>
- mention_author
- view